3D line ray More...
#include <line_ray.h>
Public Member Functions | |
| LineRay3x () | |
| LineRay3x (const LineRay3x< Type > ©) | |
| LineRay3x (const Vec3< Type > &point_p, const Vec3< Type > &direction_v) | |
| bool | operator!= (const LineRay3x< Type > &line) const |
| != operator. More... | |
| LineRay3x< Type > & | operator= (const LineRay3x< Type > ©) |
| = operator. More... | |
| bool | operator== (const LineRay3x< Type > &line) const |
| == operator. More... | |
Public Attributes | |
| Vec3< Type > | p |
| Start point on the line ray. More... | |
| Vec3< Type > | v |
3D line ray
A ray has a start point and a direction
These line templates are defined for: int (LineRay3), float (LineRay3f), double (LineRay3d)
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!= operator.
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= operator.
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== operator.
| Vec3<Type> uicore::LineRay3x< Type >::p |
Start point on the line ray.
Referenced by uicore::LineRay3x< int >::operator!=(), uicore::LineRay3x< int >::operator=(), and uicore::LineRay3x< int >::operator==().
| Vec3<Type> uicore::LineRay3x< Type >::v |