uicore::LineRay3d Class Reference

3D line ray - Double More...

#include <line_ray.h>

+ Inheritance diagram for uicore::LineRay3d:

Public Member Functions

 LineRay3d ()
 
 LineRay3d (const LineRay3x< double > &copy)
 
 LineRay3d (const Vec3< double > &point_p, const Vec3< double > &direction_v)
 
- Public Member Functions inherited from uicore::LineRay3x< double >
 LineRay3x ()
 
 LineRay3x (const LineRay3x< double > &copy)
 
 LineRay3x (const Vec3< double > &point_p, const Vec3< double > &direction_v)
 
bool operator!= (const LineRay3x< double > &line) const
 != operator. More...
 
LineRay3x< double > & operator= (const LineRay3x< double > &copy)
 = operator. More...
 
bool operator== (const LineRay3x< double > &line) const
 == operator. More...
 

Additional Inherited Members

- Public Attributes inherited from uicore::LineRay3x< double >
Vec3< double > p
 Start point on the line ray. More...
 
Vec3< double > v
 

Detailed Description

3D line ray - Double

A ray has a start point and a direction

Constructor & Destructor Documentation

uicore::LineRay3d::LineRay3d ( )
inline
uicore::LineRay3d::LineRay3d ( const LineRay3x< double > &  copy)
inline
uicore::LineRay3d::LineRay3d ( const Vec3< double > &  point_p,
const Vec3< double > &  direction_v 
)
inline

The documentation for this class was generated from the following file: