uicore::LineRay3f Class Reference

3D line ray - Float More...

#include <line_ray.h>

+ Inheritance diagram for uicore::LineRay3f:

Public Member Functions

 LineRay3f ()
 
 LineRay3f (const LineRay3x< float > &copy)
 
 LineRay3f (const Vec3< float > &point_p, const Vec3< float > &direction_v)
 
- Public Member Functions inherited from uicore::LineRay3x< float >
 LineRay3x ()
 
 LineRay3x (const LineRay3x< float > &copy)
 
 LineRay3x (const Vec3< float > &point_p, const Vec3< float > &direction_v)
 
bool operator!= (const LineRay3x< float > &line) const
 != operator. More...
 
LineRay3x< float > & operator= (const LineRay3x< float > &copy)
 = operator. More...
 
bool operator== (const LineRay3x< float > &line) const
 == operator. More...
 

Additional Inherited Members

- Public Attributes inherited from uicore::LineRay3x< float >
Vec3< float > p
 Start point on the line ray. More...
 
Vec3< float > v
 

Detailed Description

3D line ray - Float

A ray has a start point and a direction

Constructor & Destructor Documentation

uicore::LineRay3f::LineRay3f ( )
inline
uicore::LineRay3f::LineRay3f ( const LineRay3x< float > &  copy)
inline
uicore::LineRay3f::LineRay3f ( const Vec3< float > &  point_p,
const Vec3< float > &  direction_v 
)
inline

The documentation for this class was generated from the following file: