uicore::LineRay2x< Type > Class Template Reference

2D line ray More...

#include <line_ray.h>

Public Member Functions

 LineRay2x ()
 
 LineRay2x (const LineRay2x< Type > &copy)
 
 LineRay2x (const Vec2< Type > &point_p, const Vec2< Type > &direction_v)
 
bool operator!= (const LineRay2x< Type > &line) const
 != operator. More...
 
LineRay2x< Type > & operator= (const LineRay2x< Type > &copy)
 = operator. More...
 
bool operator== (const LineRay2x< Type > &line) const
 == operator. More...
 

Public Attributes

Vec2< Type > p
 Start point on the line ray. More...
 
Vec2< Type > v
 

Detailed Description

template<typename Type>
class uicore::LineRay2x< Type >

2D line ray

A ray has a start point and a direction
These line templates are defined for: int (LineRay2i), float (LineRay2f), double (LineRay2d)

Constructor & Destructor Documentation

template<typename Type>
uicore::LineRay2x< Type >::LineRay2x ( )
inline
template<typename Type>
uicore::LineRay2x< Type >::LineRay2x ( const LineRay2x< Type > &  copy)
inline
template<typename Type>
uicore::LineRay2x< Type >::LineRay2x ( const Vec2< Type > &  point_p,
const Vec2< Type > &  direction_v 
)
inline

Member Function Documentation

template<typename Type>
bool uicore::LineRay2x< Type >::operator!= ( const LineRay2x< Type > &  line) const
inline

!= operator.

template<typename Type>
LineRay2x<Type>& uicore::LineRay2x< Type >::operator= ( const LineRay2x< Type > &  copy)
inline

= operator.

template<typename Type>
bool uicore::LineRay2x< Type >::operator== ( const LineRay2x< Type > &  line) const
inline

== operator.

Member Data Documentation

template<typename Type>
Vec2<Type> uicore::LineRay2x< Type >::p

Start point on the line ray.

template<typename Type>
Vec2<Type> uicore::LineRay2x< Type >::v

The documentation for this class was generated from the following file: