2D line ray More...
#include <line_ray.h>
| Public Member Functions | |
| LineRay2x () | |
| LineRay2x (const LineRay2x< Type > ©) | |
| LineRay2x (const Vec2< Type > &point_p, const Vec2< Type > &direction_v) | |
| bool | operator!= (const LineRay2x< Type > &line) const | 
| != operator.  More... | |
| LineRay2x< Type > & | operator= (const LineRay2x< Type > ©) | 
| = operator.  More... | |
| bool | operator== (const LineRay2x< Type > &line) const | 
| == operator.  More... | |
| Public Attributes | |
| Vec2< Type > | p | 
| Start point on the line ray.  More... | |
| Vec2< Type > | v | 
2D line ray
A ray has a start point and a direction
These line templates are defined for: int (LineRay2i), float (LineRay2f), double (LineRay2d) 
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!= operator.
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= operator.
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== operator.
| Vec2<Type> uicore::LineRay2x< Type >::p | 
Start point on the line ray.
| Vec2<Type> uicore::LineRay2x< Type >::v |