uicore::Pointd Class Reference

2D (x,y) point structure - Double More...

#include <point.h>

+ Inheritance diagram for uicore::Pointd:

Public Member Functions

 Pointd ()
 
 Pointd (double x, double y)
 
 Pointd (const Pointx< double > &p)
 
 Pointd (const Vec2< double > &p)
 
- Public Member Functions inherited from uicore::Pointx< double >
 Pointx ()
 
 Pointx (double x, double y)
 
 Pointx (const Pointx< double > &p)
 
 Pointx (const Vec2< double > &p)
 
- Public Member Functions inherited from uicore::Vec2< double >
 Vec2 ()
 
 Vec2 (const double &scalar)
 
 Vec2 (const Vec3< double > &copy)
 
 Vec2 (const Vec4< double > &copy)
 
 Vec2 (const double &p1, const double &p2)
 
 Vec2 (const double *array_xy)
 
 Vec2 (const Vec2< double > &copy)
 
 Vec2 (const Vec2< float > &copy)
 
 Vec2 (const Vec2< int > &copy)
 
double angle (const Vec2< double > &vector) const
 Calculate the angle between this vector and an other vector. More...
 
double angle_line (const Vec2< double > &point) const
 Calculate the angle of the line joining this point and other point. More...
 
double angle_normed (const Vec2< double > &vector) const
 Calculate the angle between this vector and an other vector, where the vectors are unit vectors. More...
 
double distance (const Vec2< double > &vector) const
 Calculate the distance between this vector and an other vector. More...
 
double dot (const Vec2< double > &vector) const
 Dot products this vector with an other vector. More...
 
bool is_equal (const Vec2< double > &other, double epsilon) const
 Returns true if equal within the bounds of an epsilon. More...
 
double length () const
 Returns the length (magnitude) of this vector. More...
 
Vec2< double > & normalize ()
 Normalizes this vector. More...
 
bool operator!= (const Vec2< double > &vector) const
 != operator. More...
 
void operator*= (const Vec2< double > &vector)
 *= operator. More...
 
void operator*= (double value)
 *= operator. More...
 
void operator+= (const Vec2< double > &vector)
 += operator. More...
 
void operator+= (double value)
 += operator. More...
 
Vec2< double > operator- () const
 
  • operator.
More...
 
void operator-= (const Vec2< double > &vector)
 -= operator. More...
 
void operator-= (double value)
 -= operator. More...
 
void operator/= (const Vec2< double > &vector)
 /= operator. More...
 
void operator/= (double value)
 /= operator. More...
 
bool operator< (const Vec2< double > &vector) const
 < operator. More...
 
Vec2< double > & operator= (const Vec2< double > &vector)
 = operator. More...
 
bool operator== (const Vec2< double > &vector) const
 == operator. More...
 
Vec2< double > & rotate (const Vec2< double > &hotspot, double angle)
 Rotate this vector around another point. More...
 
Vec2< double > & round ()
 Rounds all components of this vector. More...
 
double round_value (float value) const
 Rounds a value for the datatype. More...
 

Additional Inherited Members

- Public Types inherited from uicore::Vec2< double >
typedef double datatype
 
- Static Public Member Functions inherited from uicore::Vec2< double >
static Pointx< double > calc_origin (Origin origin, const Sizex< double > &size)
 Returns the anchor point for the origin within the dimensions of the size structure. More...
 
static double dot (const Vec2< double > &vector_1, const Vec2< double > &vector_2)
 Dot products a vector with an other vector. More...
 
static bool is_equal (const Vec2< double > &first, const Vec2< double > &second, double epsilon)
 Returns true if equal within the bounds of an epsilon. More...
 
static Vec2< double > normalize (const Vec2< double > &vector)
 Normalizes a vector. More...
 
static Vec2< double > rotate (const Vec2< double > &vector, const Vec2< double > &hotspot, double angle)
 Rotate a vector around another point. More...
 
static Vec2< double > round (const Vec2< double > &vector)
 Rounds all components on a vector. More...
 
- Public Attributes inherited from uicore::Vec2< double >
double x
 
double y
 

Detailed Description

2D (x,y) point structure - Double

Constructor & Destructor Documentation

uicore::Pointd::Pointd ( )
inline
uicore::Pointd::Pointd ( double  x,
double  y 
)
inline
uicore::Pointd::Pointd ( const Pointx< double > &  p)
inline
uicore::Pointd::Pointd ( const Vec2< double > &  p)
inline

The documentation for this class was generated from the following file: