uicore::Pointd Member List

This is the complete list of members for uicore::Pointd, including all inherited members.

angle(const Vec2< double > &vector) constuicore::Vec2< double >
angle_line(const Vec2< double > &point) constuicore::Vec2< double >
angle_normed(const Vec2< double > &vector) constuicore::Vec2< double >
calc_origin(Origin origin, const Sizex< double > &size)uicore::Vec2< double >static
datatype typedefuicore::Vec2< double >
distance(const Vec2< double > &vector) constuicore::Vec2< double >
dot(const Vec2< double > &vector_1, const Vec2< double > &vector_2)uicore::Vec2< double >inlinestatic
dot(const Vec2< double > &vector) constuicore::Vec2< double >inline
is_equal(const Vec2< double > &first, const Vec2< double > &second, double epsilon)uicore::Vec2< double >inlinestatic
is_equal(const Vec2< double > &other, double epsilon) constuicore::Vec2< double >inline
length() constuicore::Vec2< double >
normalize(const Vec2< double > &vector)uicore::Vec2< double >static
normalize()uicore::Vec2< double >
operator!=(const Vec2< double > &vector) constuicore::Vec2< double >inline
operator*=(const Vec2< double > &vector)uicore::Vec2< double >inline
operator*=(double value)uicore::Vec2< double >inline
operator+=(const Vec2< double > &vector)uicore::Vec2< double >inline
operator+=(double value)uicore::Vec2< double >inline
operator-() constuicore::Vec2< double >inline
operator-=(const Vec2< double > &vector)uicore::Vec2< double >inline
operator-=(double value)uicore::Vec2< double >inline
operator/=(const Vec2< double > &vector)uicore::Vec2< double >inline
operator/=(double value)uicore::Vec2< double >inline
operator<(const Vec2< double > &vector) constuicore::Vec2< double >inline
operator=(const Vec2< double > &vector)uicore::Vec2< double >inline
operator==(const Vec2< double > &vector) constuicore::Vec2< double >inline
Pointd()uicore::Pointdinline
Pointd(double x, double y)uicore::Pointdinline
Pointd(const Pointx< double > &p)uicore::Pointdinline
Pointd(const Vec2< double > &p)uicore::Pointdinline
Pointx()uicore::Pointx< double >inline
Pointx(double x, double y)uicore::Pointx< double >inline
Pointx(const Pointx< double > &p)uicore::Pointx< double >inline
Pointx(const Vec2< double > &p)uicore::Pointx< double >inline
rotate(const Vec2< double > &vector, const Vec2< double > &hotspot, double angle)uicore::Vec2< double >static
rotate(const Vec2< double > &hotspot, double angle)uicore::Vec2< double >
round(const Vec2< double > &vector)uicore::Vec2< double >static
round()uicore::Vec2< double >
round_value(float value) constuicore::Vec2< double >
Vec2()uicore::Vec2< double >inline
Vec2(const double &scalar)uicore::Vec2< double >inlineexplicit
Vec2(const Vec3< double > &copy)uicore::Vec2< double >inlineexplicit
Vec2(const Vec4< double > &copy)uicore::Vec2< double >inlineexplicit
Vec2(const double &p1, const double &p2)uicore::Vec2< double >inlineexplicit
Vec2(const double *array_xy)uicore::Vec2< double >inlineexplicit
Vec2(const Vec2< double > &copy)uicore::Vec2< double >
Vec2(const Vec2< float > &copy)uicore::Vec2< double >
Vec2(const Vec2< int > &copy)uicore::Vec2< double >
xuicore::Vec2< double >
yuicore::Vec2< double >