Graphics occlusion query class.
More...
#include <occlusion_query.h>
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| virtual void | begin ()=0 |
| | Start occlusion query. More...
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| virtual void | end ()=0 |
| | Finish occlusion query. More...
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| virtual bool | is_result_ready () const =0 |
| | Returns true if the GPU is ready to return the result. More...
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| virtual int | result () const =0 |
| | Returns the result of the occlusion query. More...
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Graphics occlusion query class.
| virtual void uicore::OcclusionQuery::begin |
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pure virtual |
Constructs an occlusion query object.
| virtual void uicore::OcclusionQuery::end |
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pure virtual |
| virtual bool uicore::OcclusionQuery::is_result_ready |
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const |
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pure virtual |
Returns true if the GPU is ready to return the result.
| virtual int uicore::OcclusionQuery::result |
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const |
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pure virtual |
Returns the result of the occlusion query.
The documentation for this class was generated from the following file: