Graphics occlusion query class.
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#include <occlusion_query.h>
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virtual void | begin ()=0 |
| Start occlusion query. More...
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virtual void | end ()=0 |
| Finish occlusion query. More...
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virtual bool | is_result_ready () const =0 |
| Returns true if the GPU is ready to return the result. More...
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virtual int | result () const =0 |
| Returns the result of the occlusion query. More...
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Graphics occlusion query class.
virtual void uicore::OcclusionQuery::begin |
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pure virtual |
Constructs an occlusion query object.
virtual void uicore::OcclusionQuery::end |
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pure virtual |
virtual bool uicore::OcclusionQuery::is_result_ready |
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const |
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pure virtual |
Returns true if the GPU is ready to return the result.
virtual int uicore::OcclusionQuery::result |
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const |
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pure virtual |
Returns the result of the occlusion query.
The documentation for this class was generated from the following file: