occlusion_query.h
1 /*
2 ** UICore
3 ** Copyright (c) 1997-2015 The UICore Team
4 **
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24 ** File Author(s):
25 **
26 ** Harry Storbacka
27 */
28 
29 #pragma once
30 
31 #include <memory>
32 #include "graphic_context.h"
33 
34 namespace uicore
35 {
36  class GraphicContext;
37 
40  {
41  public:
43  static std::shared_ptr<OcclusionQuery> create(const GraphicContextPtr &context);
44 
46  virtual int result() const = 0;
47 
49  virtual bool is_result_ready() const = 0;
50 
52  virtual void begin() = 0;
53 
55  virtual void end() = 0;
56  };
57 
58  typedef std::shared_ptr<OcclusionQuery> OcclusionQueryPtr;
59 }
virtual int result() const =0
Returns the result of the occlusion query.
static std::shared_ptr< OcclusionQuery > create(const GraphicContextPtr &context)
Constructs an occlusion query object.
virtual bool is_result_ready() const =0
Returns true if the GPU is ready to return the result.
Graphics occlusion query class.
Definition: occlusion_query.h:39
std::shared_ptr< OcclusionQuery > OcclusionQueryPtr
Definition: occlusion_query.h:58
virtual void begin()=0
Start occlusion query.
std::shared_ptr< GraphicContext > GraphicContextPtr
Definition: d3d_target.h:49
virtual void end()=0
Finish occlusion query.
Definition: Application/application.h:35