3D line segment More...
#include <line_segment.h>
Public Member Functions | |
LineSegment3x () | |
LineSegment3x (const LineSegment3x< Type > ©) | |
LineSegment3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
Vec3< Type > | midpoint () const |
Get the midpoint of this line. More... | |
bool | operator!= (const LineSegment3x< Type > &line) const |
!= operator. More... | |
LineSegment3x< Type > & | operator= (const LineSegment3x< Type > ©) |
= operator. More... | |
bool | operator== (const LineSegment3x< Type > &line) const |
== operator. More... | |
Type | point_distance (const Vec3< Type > &point, Vec3< Type > &dest_intercept) const |
Calculate the distance from a line segment to a point. More... | |
Public Attributes | |
Vec3< Type > | p |
Start point on the line. More... | |
Vec3< Type > | q |
3D line segment
A line segment has a start point and an end point
These line templates are defined for: int (LineSegment3), float (LineSegment3f), double (LineSegment3d)
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Get the midpoint of this line.
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!= operator.
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= operator.
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== operator.
Type uicore::LineSegment3x< Type >::point_distance | ( | const Vec3< Type > & | point, |
Vec3< Type > & | dest_intercept | ||
) | const |
Calculate the distance from a line segment to a point.
point | = The point |
dest_intercept | = On Return: The point on the line closest to the point |
Vec3<Type> uicore::LineSegment3x< Type >::p |
Start point on the line.
Referenced by uicore::LineSegment3x< int >::operator!=(), uicore::LineSegment3x< int >::operator=(), and uicore::LineSegment3x< int >::operator==().
Vec3<Type> uicore::LineSegment3x< Type >::q |