3D line segment More...
#include <line_segment.h>
| Public Member Functions | |
| LineSegment3x () | |
| LineSegment3x (const LineSegment3x< Type > ©) | |
| LineSegment3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
| Vec3< Type > | midpoint () const | 
| Get the midpoint of this line.  More... | |
| bool | operator!= (const LineSegment3x< Type > &line) const | 
| != operator.  More... | |
| LineSegment3x< Type > & | operator= (const LineSegment3x< Type > ©) | 
| = operator.  More... | |
| bool | operator== (const LineSegment3x< Type > &line) const | 
| == operator.  More... | |
| Type | point_distance (const Vec3< Type > &point, Vec3< Type > &dest_intercept) const | 
| Calculate the distance from a line segment to a point.  More... | |
| Public Attributes | |
| Vec3< Type > | p | 
| Start point on the line.  More... | |
| Vec3< Type > | q | 
3D line segment
A line segment has a start point and an end point
These line templates are defined for: int (LineSegment3), float (LineSegment3f), double (LineSegment3d) 
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Get the midpoint of this line.
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!= operator.
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= operator.
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== operator.
| Type uicore::LineSegment3x< Type >::point_distance | ( | const Vec3< Type > & | point, | 
| Vec3< Type > & | dest_intercept | ||
| ) | const | 
Calculate the distance from a line segment to a point.
| point | = The point | 
| dest_intercept | = On Return: The point on the line closest to the point | 
| Vec3<Type> uicore::LineSegment3x< Type >::p | 
Start point on the line.
Referenced by uicore::LineSegment3x< int >::operator!=(), uicore::LineSegment3x< int >::operator=(), and uicore::LineSegment3x< int >::operator==().
| Vec3<Type> uicore::LineSegment3x< Type >::q |