2D line More...
#include <line.h>
Public Member Functions | |
Line2x () | |
Line2x (const Line2x< Type > ©) | |
Line2x (const Vec2< Type > &point_p, const Vec2< Type > &point_q) | |
Line2x (const Vec2< Type > &point_p, Type gradient) | |
Vec2< Type > | intersection (const Line2x< Type > &second, bool &intersect) const |
Return the intersection of this and other line. More... | |
bool | operator!= (const Line2x< Type > &line) const |
!= operator. More... | |
Line2x< Type > & | operator= (const Line2x< Type > ©) |
= operator. More... | |
bool | operator== (const Line2x< Type > &line) const |
== operator. More... | |
Type | point_right_of_line (Vec2< Type > point) const |
Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B. More... | |
Public Attributes | |
Vec2< Type > | p |
First point on the line. More... | |
Vec2< Type > | q |
2D line
These line templates are defined for: int (Line2i), float (Line2f), double (Line2d)
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Vec2<Type> uicore::Line2x< Type >::intersection | ( | const Line2x< Type > & | second, |
bool & | intersect | ||
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Return the intersection of this and other line.
second | = The second line to use |
intersect | = On Return: true if the lines intersect, false if the lines are parallel |
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!= operator.
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= operator.
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== operator.
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Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B.
point | = The point |
Vec2<Type> uicore::Line2x< Type >::p |
First point on the line.
Vec2<Type> uicore::Line2x< Type >::q |