Set of images that combined form a complete texture.
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#include <pixel_buffer_set.h>
Set of images that combined form a complete texture.
| virtual int uicore::PixelBufferSet::base_level |
( |
| ) |
const |
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pure virtual |
Returns the lowest mip level specified in the set.
Constructs an image set of the specified dimensions type and internal format.
Constructs an image set with a single image using the dimensions and internal format of the pixel buffer.
Returns the texture dimensions used by the image set.
Returns the internal texture format used by the image.
| virtual int uicore::PixelBufferSet::height |
( |
| ) |
const |
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pure virtual |
Returns the height of the image.
| virtual PixelBufferPtr uicore::PixelBufferSet::image |
( |
int |
slice, |
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|
int |
level |
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) |
| |
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pure virtual |
Returns the pixel buffer for a specific slice and level.
| virtual int uicore::PixelBufferSet::max_level |
( |
| ) |
const |
|
pure virtual |
Returns the highest mip level specified in the set.
| virtual void uicore::PixelBufferSet::set_image |
( |
int |
slice, |
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|
int |
level, |
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const PixelBufferPtr & |
image |
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) |
| |
|
pure virtual |
Set the pixel buffer to be used for the specified slice and level.
| virtual int uicore::PixelBufferSet::slice_count |
( |
| ) |
const |
|
pure virtual |
Returns the number of depth/array/cube slices in the set.
| virtual int uicore::PixelBufferSet::width |
( |
| ) |
const |
|
pure virtual |
Returns the width of the image.
The documentation for this class was generated from the following file: