This is the complete list of members for uicore::Mat4< Type >, including all inherited members.
add(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | uicore::Mat4< Type > | inlinestatic |
adjoint(const Mat4< Type > &matrix) | uicore::Mat4< Type > | inlinestatic |
adjoint() | uicore::Mat4< Type > | |
decompose(Vec3< Type > &out_position, Quaternionx< Type > &out_orientation, Vec3< Type > &out_scale) const | uicore::Mat4< Type > | |
det() const | uicore::Mat4< Type > | |
frustum(Type left, Type right, Type bottom, Type top, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | uicore::Mat4< Type > | static |
get_euler(EulerOrder order) const | uicore::Mat4< Type > | |
get_transformed_point(const Vec3< Type > &vector) const | uicore::Mat4< Type > | |
get_translate() const | uicore::Mat4< Type > | inline |
identity() | uicore::Mat4< Type > | inlinestatic |
inverse(const Mat4< Type > &matrix) | uicore::Mat4< Type > | inlinestatic |
inverse() | uicore::Mat4< Type > | |
is_equal(const Mat4< Type > &first, const Mat4< Type > &second, Type epsilon) | uicore::Mat4< Type > | inlinestatic |
is_equal(const Mat4< Type > &other, Type epsilon) const | uicore::Mat4< Type > | inline |
look_at(Type eye_x, Type eye_y, Type eye_z, Type center_x, Type center_y, Type center_z, Type up_x, Type up_y, Type up_z) | uicore::Mat4< Type > | static |
look_at(Vec3< Type > eye, Vec3< Type > center, Vec3< Type > up) | uicore::Mat4< Type > | inlinestatic |
Mat4() | uicore::Mat4< Type > | inline |
Mat4(const Mat4< Type > ©) | uicore::Mat4< Type > | inline |
Mat4(const Mat2< Type > ©) | uicore::Mat4< Type > | explicit |
Mat4(const Mat3< Type > ©) | uicore::Mat4< Type > | explicit |
Mat4(const float *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
Mat4(const double *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
Mat4(const int64_t *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
Mat4(const int32_t *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
Mat4(const int16_t *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
Mat4(const int8_t *init_matrix) | uicore::Mat4< Type > | inlineexplicit |
matrix | uicore::Mat4< Type > | |
multiply(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | uicore::Mat4< Type > | inlinestatic |
null() | uicore::Mat4< Type > | inlinestatic |
operator Type *() | uicore::Mat4< Type > | inline |
operator Type const *() const | uicore::Mat4< Type > | inline |
operator!=(const Mat4< Type > &other) | uicore::Mat4< Type > | inline |
operator*(const Mat4< Type > &mult) const | uicore::Mat4< Type > | |
operator+(const Mat4< Type > &add_matrix) const | uicore::Mat4< Type > | |
operator-(const Mat4< Type > &sub_matrix) const | uicore::Mat4< Type > | |
operator=(const Mat4< Type > ©) | uicore::Mat4< Type > | inline |
operator=(const Mat3< Type > ©) | uicore::Mat4< Type > | |
operator=(const Mat2< Type > ©) | uicore::Mat4< Type > | |
operator==(const Mat4< Type > &other) const | uicore::Mat4< Type > | inline |
operator[](int i) | uicore::Mat4< Type > | inline |
operator[](int i) const | uicore::Mat4< Type > | inline |
operator[](unsigned int i) | uicore::Mat4< Type > | inline |
operator[](unsigned int i) const | uicore::Mat4< Type > | inline |
ortho(Type left, Type right, Type bottom, Type top, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | uicore::Mat4< Type > | static |
ortho_2d(Type left, Type right, Type bottom, Type top, Handedness handedness, ClipZRange clip_z) | uicore::Mat4< Type > | static |
perspective(Type field_of_view_y_degrees, Type aspect, Type z_near, Type z_far, Handedness handedness, ClipZRange clip_z) | uicore::Mat4< Type > | static |
rotate(Type angle, Type x, Type y, Type z, bool normalize=true) | uicore::Mat4< Type > | static |
rotate(Type angle, Vec3< Type > rotation, bool normalize=true) | uicore::Mat4< Type > | inlinestatic |
rotate(Type angle_x, Type angle_y, Type angle_z, EulerOrder order) | uicore::Mat4< Type > | static |
scale(Type x, Type y, Type z) | uicore::Mat4< Type > | static |
scale(const Vec3< Type > &xyz) | uicore::Mat4< Type > | inlinestatic |
scale_self(Type x, Type y, Type z) | uicore::Mat4< Type > | |
scale_self(const Vec3< Type > &scale) | uicore::Mat4< Type > | inline |
set_translate(Type x, Type y, Type z) | uicore::Mat4< Type > | inline |
set_translate(const Vec3< Type > &translation) | uicore::Mat4< Type > | inline |
subtract(const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) | uicore::Mat4< Type > | inlinestatic |
translate(Type x, Type y, Type z) | uicore::Mat4< Type > | static |
translate(const Vec3< Type > &xyz) | uicore::Mat4< Type > | inlinestatic |
translate_self(Type x, Type y, Type z) | uicore::Mat4< Type > | |
translate_self(const Vec3< Type > &translation) | uicore::Mat4< Type > | inline |
transpose(const Mat4< Type > &matrix) | uicore::Mat4< Type > | inlinestatic |
transpose() | uicore::Mat4< Type > |