3D line More...
#include <line.h>
Public Member Functions | |
Line3x () | |
Line3x (const Line3x< Type > ©) | |
Line3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
Vec3< Type > | intersection (const Line3x< Type > &second, bool &intersect, Type range=(Type) 0.5) const |
Return the intersection of this and other line. More... | |
bool | operator!= (const Line3x< Type > &line) const |
!= operator. More... | |
Line3x< Type > & | operator= (const Line3x< Type > ©) |
= operator. More... | |
bool | operator== (const Line3x< Type > &line) const |
== operator. More... | |
Public Attributes | |
Vec3< Type > | p |
Vec3< Type > | q |
3D line
These line templates are defined for: int (Line3), float (Line3f), double (Line3d)
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Vec3<Type> uicore::Line3x< Type >::intersection | ( | const Line3x< Type > & | second, |
bool & | intersect, | ||
Type | range = (Type) 0.5 |
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Return the intersection of this and other line.
second | = The second line to use |
intersect | = On Return: true if the lines intersect, false if the lines are parallel |
range | = Rounding error delta, to use to judge whether of not the lines intersect |
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!= operator.
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= operator.
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== operator.
Vec3<Type> uicore::Line3x< Type >::p |
Vec3<Type> uicore::Line3x< Type >::q |