Directory utility class.
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#include <directory.h>
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static std::string | appdata (const std::string &company_name, const std::string &application_name, const std::string &version, bool create_dirs_if_missing=true) |
| Returns the current user's roaming application data directory. More...
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static bool | create (const std::string &dir_name, bool recursive=false) |
| Create directory. More...
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static std::string | current () |
| Get current directory. More...
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static std::vector< std::string > | directories (const std::string &path, bool return_full_path_names=true) |
| Returns all subdirectories in a directory. More...
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static std::vector< std::string > | files (const std::string &path, bool return_full_path_names=true) |
| Returns all files in a directory. More...
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static std::string | local_appdata (const std::string &company_name, const std::string &application_name, const std::string &version, bool create_dirs_if_missing=true) |
| Returns the current user's local (nonroaming) application data directory. More...
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static bool | remove (const std::string &dir_name, bool delete_files=false, bool delete_sub_directories=false) |
| Remove directory. More...
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static bool | rename (const std::string &old_name, const std::string &new_name) |
| Rename directory. More...
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static std::string | resourcedata (const std::string &application_name, const std::string &data_dir_name="Resources") |
| Returns the application resource data directory. More...
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static bool | set_current (const std::string &dir_name) |
| Change current directory. More...
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Returns the current user's roaming application data directory.
In Windows, this functions returns special folder directory CSIDL_APPDATA appended with the "company_name\application_name\version" string. A typical path would be "C:\Documents and Settings\username\Application Data\company_name\application_name\version\".
In OS X, this function returns the directory "~/Library/company_name/application_name/version/".
In Linux, this function returns the directory "~/.company_name/application_name/version/".
- Parameters
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company_name | = Company name. |
application_name | = Application name. |
version | = Application version. |
create_dirs_if_missing | = If true, function will create all missing directories in the path. |
- Returns
- the current user's roaming application data directory.
static bool uicore::Directory::create |
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const std::string & |
dir_name, |
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bool |
recursive = false |
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Create directory.
- Parameters
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dir_name | = Directory name for create. |
recursive | = If true, function will create all directories in the path, otherwise only the last directory |
- Returns
- true on success or false on error.
Get current directory.
- Returns
- the current directory path.
static std::vector<std::string> uicore::Directory::directories |
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const std::string & |
path, |
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bool |
return_full_path_names = true |
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Returns all subdirectories in a directory.
static std::vector<std::string> uicore::Directory::files |
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const std::string & |
path, |
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bool |
return_full_path_names = true |
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Returns all files in a directory.
Returns the current user's local (nonroaming) application data directory.
In Windows, this functions returns special folder directory CSIDL_LOCAL_APPDATA appended with the "company_name\application_name\version" string. A typical path would be "C:\Documents and Settings\username\Local Settings\Application Data\company_name\application_name\version\".
In OS X, this function returns the directory "~/Library/company_name/application_name/version/".
In Linux, this function returns the directory "~/.company_name/application_name/version/".
- Parameters
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company_name | = Company name. |
application_name | = Application name. |
version | = Application version. |
create_dirs_if_missing | = If true, function will create all missing directories in the path. |
- Returns
- the current user's local (nonroaming) application data directory.
static bool uicore::Directory::remove |
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const std::string & |
dir_name, |
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bool |
delete_files = false , |
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bool |
delete_sub_directories = false |
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Remove directory.
- Parameters
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dir_name | = Directory name for delete. |
delete_files | = If true, function will delete files. |
delete_sub_directories | = If true, function will delete subdirectories too. |
- Returns
- true on success or false on error.
Rename directory.
- Parameters
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old_name | = Old name of the directory to be renamed. |
new_name | = New directory name. |
- Returns
- true on success or false on error.
Returns the application resource data directory.
In Windows, this function returns a data_dir_name subdirectory located at the executable. If the executable path is "C:\Program Files\My Application\MyApp.exe", then it will return the path "C:\Program Files\My Application\data_dir_name\".
In OS X, this function returns a "Resources" subdirectory inside the application bundle. For example, if the application executable path is "/Applications/MyApplication.app/Contents/MacOS/MyApplication", then it will return "/Applications/MyApplication.app/Contents/Resources/". If the executable is not in an application bundle, it will use the same behavior as in Windows; that is, it will return a data_dir_name subdirectory next to the executable.
In Linux, this function will return the directory "../share/application_name/" relative to the executable, so if it is located in "/usr/bin" it will return "/usr/share/application_name/"
- Parameters
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application_name | = Application name. |
data_dir_name | = Data directory name. |
- Returns
- the application resource data directory.
static bool uicore::Directory::set_current |
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const std::string & |
dir_name | ) |
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Change current directory.
- Parameters
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- Returns
- true on success or false on error.
The documentation for this class was generated from the following file: