This is the complete list of members for uicore::Vec4< Type >, including all inherited members.
| angle3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
| cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | static |
| cross3(const Vec4< Type > &vector) | uicore::Vec4< Type > | |
| datatype typedef | uicore::Vec4< Type > | |
| distance3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
| distance4(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
| dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | inlinestatic |
| dot3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
| dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | inlinestatic |
| dot4(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
| is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon) | uicore::Vec4< Type > | inlinestatic |
| is_equal(const Vec4< Type > &other, Type epsilon) const | uicore::Vec4< Type > | inline |
| length3() const | uicore::Vec4< Type > | inline |
| length3() const | uicore::Vec4< Type > | inline |
| length3() const | uicore::Vec4< Type > | inline |
| length4() const | uicore::Vec4< Type > | inline |
| length4() const | uicore::Vec4< Type > | inline |
| length4() const | uicore::Vec4< Type > | inline |
| normalize3(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
| normalize3() | uicore::Vec4< Type > | |
| normalize4(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
| normalize4() | uicore::Vec4< Type > | |
| operator!=(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
| operator*=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
| operator*=(Type value) | uicore::Vec4< Type > | inline |
| operator+=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
| operator+=(Type value) | uicore::Vec4< Type > | inline |
| operator-() const | uicore::Vec4< Type > | inline |
| operator-=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
| operator-=(Type value) | uicore::Vec4< Type > | inline |
| operator/=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
| operator/=(Type value) | uicore::Vec4< Type > | inline |
| operator<(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
| operator=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
| operator==(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
| rotate3(const Vec4< Type > &vector, Type angle, const Vec4< Type > &axis) | uicore::Vec4< Type > | static |
| rotate3(Type angle, const Vec4< Type > &axis) | uicore::Vec4< Type > | |
| round(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
| round() | uicore::Vec4< Type > | |
| set_xy(const Vec2< Type > &new_v) | uicore::Vec4< Type > | inline |
| set_zw(const Vec2< Type > &new_v) | uicore::Vec4< Type > | inline |
| Vec4() | uicore::Vec4< Type > | inline |
| Vec4(const Type &scalar) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Vec2< Type > ©, const Vec2< Type > ©34) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Vec3< Type > ©, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34) | uicore::Vec4< Type > | inlineexplicit |
| Vec4(const Type *array_xyzw) | uicore::Vec4< Type > | inlineexplicit |
| w | uicore::Vec4< Type > | |
| x | uicore::Vec4< Type > | |
| y | uicore::Vec4< Type > | |
| z | uicore::Vec4< Type > |