uicore::Vec4< Type > Member List

This is the complete list of members for uicore::Vec4< Type >, including all inherited members.

angle3(const Vec4< Type > &vector) const uicore::Vec4< Type >
cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)uicore::Vec4< Type >static
cross3(const Vec4< Type > &vector)uicore::Vec4< Type >
datatype typedefuicore::Vec4< Type >
distance3(const Vec4< Type > &vector) const uicore::Vec4< Type >
distance4(const Vec4< Type > &vector) const uicore::Vec4< Type >
dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2)uicore::Vec4< Type >inlinestatic
dot3(const Vec4< Type > &vector) const uicore::Vec4< Type >inline
dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2)uicore::Vec4< Type >inlinestatic
dot4(const Vec4< Type > &vector) const uicore::Vec4< Type >inline
is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon)uicore::Vec4< Type >inlinestatic
is_equal(const Vec4< Type > &other, Type epsilon) const uicore::Vec4< Type >inline
length3() const uicore::Vec4< Type >inline
length3() constuicore::Vec4< Type >inline
length3() constuicore::Vec4< Type >inline
length4() const uicore::Vec4< Type >inline
length4() constuicore::Vec4< Type >inline
length4() constuicore::Vec4< Type >inline
normalize3(const Vec4< Type > &vector)uicore::Vec4< Type >static
normalize3()uicore::Vec4< Type >
normalize4(const Vec4< Type > &vector)uicore::Vec4< Type >static
normalize4()uicore::Vec4< Type >
operator!=(const Vec4< Type > &vector) const uicore::Vec4< Type >inline
operator*=(const Vec4< Type > &vector)uicore::Vec4< Type >inline
operator*=(Type value)uicore::Vec4< Type >inline
operator+=(const Vec4< Type > &vector)uicore::Vec4< Type >inline
operator+=(Type value)uicore::Vec4< Type >inline
operator-() const uicore::Vec4< Type >inline
operator-=(const Vec4< Type > &vector)uicore::Vec4< Type >inline
operator-=(Type value)uicore::Vec4< Type >inline
operator/=(const Vec4< Type > &vector)uicore::Vec4< Type >inline
operator/=(Type value)uicore::Vec4< Type >inline
operator<(const Vec4< Type > &vector) const uicore::Vec4< Type >inline
operator=(const Vec4< Type > &vector)uicore::Vec4< Type >inline
operator==(const Vec4< Type > &vector) const uicore::Vec4< Type >inline
rotate3(const Vec4< Type > &vector, Type angle, const Vec4< Type > &axis)uicore::Vec4< Type >static
rotate3(Type angle, const Vec4< Type > &axis)uicore::Vec4< Type >
round(const Vec4< Type > &vector)uicore::Vec4< Type >static
round()uicore::Vec4< Type >
set_xy(const Vec2< Type > &new_v)uicore::Vec4< Type >inline
set_zw(const Vec2< Type > &new_v)uicore::Vec4< Type >inline
Vec4()uicore::Vec4< Type >inline
Vec4(const Type &scalar)uicore::Vec4< Type >inlineexplicit
Vec4(const Vec2< Type > &copy, const Type &p3, const Type &p4)uicore::Vec4< Type >inlineexplicit
Vec4(const Vec2< Type > &copy, const Vec2< Type > &copy34)uicore::Vec4< Type >inlineexplicit
Vec4(const Vec3< Type > &copy, const Type &p4)uicore::Vec4< Type >inlineexplicit
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4)uicore::Vec4< Type >inlineexplicit
Vec4(const Type &p1, const Type &p2, const Vec2< Type > &copy34)uicore::Vec4< Type >inlineexplicit
Vec4(const Type *array_xyzw)uicore::Vec4< Type >inlineexplicit
wuicore::Vec4< Type >
xuicore::Vec4< Type >
yuicore::Vec4< Type >
zuicore::Vec4< Type >