This is the complete list of members for uicore::Vec4< Type >, including all inherited members.
angle3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
cross3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | static |
cross3(const Vec4< Type > &vector) | uicore::Vec4< Type > | |
datatype typedef | uicore::Vec4< Type > | |
distance3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
distance4(const Vec4< Type > &vector) const | uicore::Vec4< Type > | |
dot3(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | inlinestatic |
dot3(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
dot4(const Vec4< Type > &vector1, const Vec4< Type > &vector2) | uicore::Vec4< Type > | inlinestatic |
dot4(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
is_equal(const Vec4< Type > &first, const Vec4< Type > &second, Type epsilon) | uicore::Vec4< Type > | inlinestatic |
is_equal(const Vec4< Type > &other, Type epsilon) const | uicore::Vec4< Type > | inline |
length3() const | uicore::Vec4< Type > | inline |
length3() const | uicore::Vec4< Type > | inline |
length3() const | uicore::Vec4< Type > | inline |
length4() const | uicore::Vec4< Type > | inline |
length4() const | uicore::Vec4< Type > | inline |
length4() const | uicore::Vec4< Type > | inline |
normalize3(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
normalize3() | uicore::Vec4< Type > | |
normalize4(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
normalize4() | uicore::Vec4< Type > | |
operator!=(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
operator*=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
operator*=(Type value) | uicore::Vec4< Type > | inline |
operator+=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
operator+=(Type value) | uicore::Vec4< Type > | inline |
operator-() const | uicore::Vec4< Type > | inline |
operator-=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
operator-=(Type value) | uicore::Vec4< Type > | inline |
operator/=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
operator/=(Type value) | uicore::Vec4< Type > | inline |
operator<(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
operator=(const Vec4< Type > &vector) | uicore::Vec4< Type > | inline |
operator==(const Vec4< Type > &vector) const | uicore::Vec4< Type > | inline |
rotate3(const Vec4< Type > &vector, Type angle, const Vec4< Type > &axis) | uicore::Vec4< Type > | static |
rotate3(Type angle, const Vec4< Type > &axis) | uicore::Vec4< Type > | |
round(const Vec4< Type > &vector) | uicore::Vec4< Type > | static |
round() | uicore::Vec4< Type > | |
set_xy(const Vec2< Type > &new_v) | uicore::Vec4< Type > | inline |
set_zw(const Vec2< Type > &new_v) | uicore::Vec4< Type > | inline |
Vec4() | uicore::Vec4< Type > | inline |
Vec4(const Type &scalar) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Vec2< Type > ©, const Type &p3, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Vec2< Type > ©, const Vec2< Type > ©34) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Vec3< Type > ©, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Type &p1, const Type &p2, const Type &p3, const Type &p4) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Type &p1, const Type &p2, const Vec2< Type > ©34) | uicore::Vec4< Type > | inlineexplicit |
Vec4(const Type *array_xyzw) | uicore::Vec4< Type > | inlineexplicit |
w | uicore::Vec4< Type > | |
x | uicore::Vec4< Type > | |
y | uicore::Vec4< Type > | |
z | uicore::Vec4< Type > |