This is the complete list of members for uicore::Vec2< Type >, including all inherited members.
angle(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
angle_line(const Vec2< Type > &point) const | uicore::Vec2< Type > | |
angle_normed(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
calc_origin(Origin origin, const Sizex< Type > &size) | uicore::Vec2< Type > | static |
datatype typedef | uicore::Vec2< Type > | |
distance(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
dot(const Vec2< Type > &vector_1, const Vec2< Type > &vector_2) | uicore::Vec2< Type > | inlinestatic |
dot(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
is_equal(const Vec2< Type > &first, const Vec2< Type > &second, Type epsilon) | uicore::Vec2< Type > | inlinestatic |
is_equal(const Vec2< Type > &other, Type epsilon) const | uicore::Vec2< Type > | inline |
length() const | uicore::Vec2< Type > | inline |
length() const | uicore::Vec2< Type > | inline |
length() const | uicore::Vec2< Type > | inline |
normalize(const Vec2< Type > &vector) | uicore::Vec2< Type > | inlinestatic |
normalize() | uicore::Vec2< Type > | inline |
operator!=(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
operator*=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
operator*=(Type value) | uicore::Vec2< Type > | inline |
operator+=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
operator+=(Type value) | uicore::Vec2< Type > | inline |
operator-() const | uicore::Vec2< Type > | inline |
operator-=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
operator-=(Type value) | uicore::Vec2< Type > | inline |
operator/=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
operator/=(Type value) | uicore::Vec2< Type > | inline |
operator<(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
operator=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
operator==(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
rotate(const Vec2< Type > &vector, const Vec2< Type > &hotspot, Type angle) | uicore::Vec2< Type > | static |
rotate(const Vec2< Type > &hotspot, Type angle) | uicore::Vec2< Type > | |
round(const Vec2< Type > &vector) | uicore::Vec2< Type > | static |
round() | uicore::Vec2< Type > | |
round_value(float value) const | uicore::Vec2< Type > | |
Vec2() | uicore::Vec2< Type > | inline |
Vec2(const Type &scalar) | uicore::Vec2< Type > | inlineexplicit |
Vec2(const Vec3< Type > ©) | uicore::Vec2< Type > | inlineexplicit |
Vec2(const Vec4< Type > ©) | uicore::Vec2< Type > | inlineexplicit |
Vec2(const Type &p1, const Type &p2) | uicore::Vec2< Type > | inlineexplicit |
Vec2(const Type *array_xy) | uicore::Vec2< Type > | inlineexplicit |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
x | uicore::Vec2< Type > | |
y | uicore::Vec2< Type > |