This is the complete list of members for uicore::Rectf, including all inherited members.
| apply_alignment(Origin origin, float x, float y) | uicore::Rectx< float > | inline |
| bottom | uicore::Rectx< float > | |
| bottom_left() const | uicore::Rectx< float > | inline |
| bottom_right() const | uicore::Rectx< float > | inline |
| bounding_rect(const Rectx< float > &rect) | uicore::Rectx< float > | inline |
| center() const | uicore::Rectx< float > | inline |
| clip(const Rectx< float > &cr) | uicore::Rectx< float > | inline |
| contains(const Vec2< float > &p) const | uicore::Rectx< float > | inline |
| expand(const float &expand_left, const float &expand_top, const float &expand_right, const float &expand_bottom) | uicore::Rectx< float > | inline |
| expand(const float &left_and_right, const float &top_and_bottom) | uicore::Rectx< float > | inline |
| expand(const float &expand) | uicore::Rectx< float > | inline |
| height() const | uicore::Rectx< float > | inline |
| is_inside(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
| is_overlapped(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
| left | uicore::Rectx< float > | |
| ltrb(float left, float top, float right, float bottom) | uicore::Rectx< float > | inlinestatic |
| normalize() | uicore::Rectx< float > | inline |
| operator!=(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
| operator*(const float &s) const | uicore::Rectx< float > | inline |
| operator*=(const float &s) | uicore::Rectx< float > | inline |
| operator==(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
| overlap(const Rectx< float > &rect) | uicore::Rectx< float > | inline |
| position() const | uicore::Rectx< float > | inline |
| Rectf() | uicore::Rectf | inline |
| Rectf(const Sizex< int > &s) | uicore::Rectf | inline |
| Rectf(const Sizex< float > &s) | uicore::Rectf | inline |
| Rectf(float new_left, float new_top, float new_right, float new_bottom) | uicore::Rectf | inline |
| Rectf(const Pointx< float > &p, const Sizex< float > &size) | uicore::Rectf | inline |
| Rectf(const Rectx< int > &rect) | uicore::Rectf | inline |
| Rectf(const Rectx< float > &rect) | uicore::Rectf | inline |
| Rectf(const Rectx< double > &rect) | uicore::Rectf | inline |
| Rectf(float new_left, float new_top, const Sizex< float > &size) | uicore::Rectf | inline |
| Rectx() | uicore::Rectx< float > | inline |
| Rectx(const Sizex< float > &s) | uicore::Rectx< float > | inline |
| Rectx(float new_left, float new_top, float new_right, float new_bottom) | uicore::Rectx< float > | inline |
| Rectx(const Pointx< float > &p, const Sizex< float > &size) | uicore::Rectx< float > | inline |
| Rectx(float new_left, float new_top, const Sizex< float > &size) | uicore::Rectx< float > | inline |
| Rectx(const Rectx< int > &rect) | uicore::Rectx< float > | |
| Rectx(const Rectx< float > &rect) | uicore::Rectx< float > | |
| Rectx(const Rectx< double > &rect) | uicore::Rectx< float > | |
| right | uicore::Rectx< float > | |
| rot_bounds(const Vec2< float > &hotspot, float angle) const | uicore::Rectx< float > | |
| rot_bounds(Origin origin, float x, float y, float angle) const | uicore::Rectx< float > | |
| set_height(float height) | uicore::Rectx< float > | inline |
| set_position(const Vec2< float > &p) | uicore::Rectx< float > | inline |
| set_size(const Sizex< float > &size) | uicore::Rectx< float > | inline |
| set_width(float width) | uicore::Rectx< float > | inline |
| shrink(const float &new_left, const float &new_top, const float &new_right, const float &new_bottom) | uicore::Rectx< float > | inline |
| shrink(const float &left_right, const float &top_bottom) | uicore::Rectx< float > | inline |
| shrink(const float &shrink) | uicore::Rectx< float > | inline |
| size() const | uicore::Rectx< float > | inline |
| top | uicore::Rectx< float > | |
| top_left() const | uicore::Rectx< float > | inline |
| top_right() const | uicore::Rectx< float > | inline |
| translate(const Vec2< float > &p) | uicore::Rectx< float > | inline |
| translate(const Sizex< float > &p) | uicore::Rectx< float > | inline |
| translate(const Rectx< float > &p) | uicore::Rectx< float > | inline |
| translate(float x, float y) | uicore::Rectx< float > | inline |
| wh(float width, float height) | uicore::Rectx< float > | inlinestatic |
| wh(const Sizex< float > &size) | uicore::Rectx< float > | inlinestatic |
| width() const | uicore::Rectx< float > | inline |
| x() const | uicore::Rectx< float > | inline |
| xywh(float x, float y, float width, float height) | uicore::Rectx< float > | inlinestatic |
| xywh(const Pointx< float > &pos, const Sizex< float > &size) | uicore::Rectx< float > | inlinestatic |
| y() const | uicore::Rectx< float > | inline |