uicore::Rectf Member List

This is the complete list of members for uicore::Rectf, including all inherited members.

apply_alignment(Origin origin, float x, float y)uicore::Rectx< float >inline
bottomuicore::Rectx< float >
bottom_left() constuicore::Rectx< float >inline
bottom_right() constuicore::Rectx< float >inline
bounding_rect(const Rectx< float > &rect)uicore::Rectx< float >inline
center() constuicore::Rectx< float >inline
clip(const Rectx< float > &cr)uicore::Rectx< float >inline
contains(const Vec2< float > &p) constuicore::Rectx< float >inline
expand(const float &expand_left, const float &expand_top, const float &expand_right, const float &expand_bottom)uicore::Rectx< float >inline
expand(const float &left_and_right, const float &top_and_bottom)uicore::Rectx< float >inline
expand(const float &expand)uicore::Rectx< float >inline
height() constuicore::Rectx< float >inline
is_inside(const Rectx< float > &r) constuicore::Rectx< float >inline
is_overlapped(const Rectx< float > &r) constuicore::Rectx< float >inline
leftuicore::Rectx< float >
ltrb(float left, float top, float right, float bottom)uicore::Rectx< float >inlinestatic
normalize()uicore::Rectx< float >inline
operator!=(const Rectx< float > &r) constuicore::Rectx< float >inline
operator*(const float &s) constuicore::Rectx< float >inline
operator*=(const float &s)uicore::Rectx< float >inline
operator==(const Rectx< float > &r) constuicore::Rectx< float >inline
overlap(const Rectx< float > &rect)uicore::Rectx< float >inline
position() constuicore::Rectx< float >inline
Rectf()uicore::Rectfinline
Rectf(const Sizex< int > &s)uicore::Rectfinline
Rectf(const Sizex< float > &s)uicore::Rectfinline
Rectf(float new_left, float new_top, float new_right, float new_bottom)uicore::Rectfinline
Rectf(const Pointx< float > &p, const Sizex< float > &size)uicore::Rectfinline
Rectf(const Rectx< int > &rect)uicore::Rectfinline
Rectf(const Rectx< float > &rect)uicore::Rectfinline
Rectf(const Rectx< double > &rect)uicore::Rectfinline
Rectf(float new_left, float new_top, const Sizex< float > &size)uicore::Rectfinline
Rectx()uicore::Rectx< float >inline
Rectx(const Sizex< float > &s)uicore::Rectx< float >inline
Rectx(float new_left, float new_top, float new_right, float new_bottom)uicore::Rectx< float >inline
Rectx(const Pointx< float > &p, const Sizex< float > &size)uicore::Rectx< float >inline
Rectx(float new_left, float new_top, const Sizex< float > &size)uicore::Rectx< float >inline
Rectx(const Rectx< int > &rect)uicore::Rectx< float >
Rectx(const Rectx< float > &rect)uicore::Rectx< float >
Rectx(const Rectx< double > &rect)uicore::Rectx< float >
rightuicore::Rectx< float >
rot_bounds(const Vec2< float > &hotspot, float angle) constuicore::Rectx< float >
rot_bounds(Origin origin, float x, float y, float angle) constuicore::Rectx< float >
set_height(float height)uicore::Rectx< float >inline
set_position(const Vec2< float > &p)uicore::Rectx< float >inline
set_size(const Sizex< float > &size)uicore::Rectx< float >inline
set_width(float width)uicore::Rectx< float >inline
shrink(const float &new_left, const float &new_top, const float &new_right, const float &new_bottom)uicore::Rectx< float >inline
shrink(const float &left_right, const float &top_bottom)uicore::Rectx< float >inline
shrink(const float &shrink)uicore::Rectx< float >inline
size() constuicore::Rectx< float >inline
topuicore::Rectx< float >
top_left() constuicore::Rectx< float >inline
top_right() constuicore::Rectx< float >inline
translate(const Vec2< float > &p)uicore::Rectx< float >inline
translate(const Sizex< float > &p)uicore::Rectx< float >inline
translate(const Rectx< float > &p)uicore::Rectx< float >inline
translate(float x, float y)uicore::Rectx< float >inline
wh(float width, float height)uicore::Rectx< float >inlinestatic
wh(const Sizex< float > &size)uicore::Rectx< float >inlinestatic
width() constuicore::Rectx< float >inline
x() constuicore::Rectx< float >inline
xywh(float x, float y, float width, float height)uicore::Rectx< float >inlinestatic
xywh(const Pointx< float > &pos, const Sizex< float > &size)uicore::Rectx< float >inlinestatic
y() constuicore::Rectx< float >inline