This is the complete list of members for uicore::Rectf, including all inherited members.
apply_alignment(Origin origin, float x, float y) | uicore::Rectx< float > | inline |
bottom | uicore::Rectx< float > | |
bottom_left() const | uicore::Rectx< float > | inline |
bottom_right() const | uicore::Rectx< float > | inline |
bounding_rect(const Rectx< float > &rect) | uicore::Rectx< float > | inline |
center() const | uicore::Rectx< float > | inline |
clip(const Rectx< float > &cr) | uicore::Rectx< float > | inline |
contains(const Vec2< float > &p) const | uicore::Rectx< float > | inline |
expand(const float &expand_left, const float &expand_top, const float &expand_right, const float &expand_bottom) | uicore::Rectx< float > | inline |
expand(const float &left_and_right, const float &top_and_bottom) | uicore::Rectx< float > | inline |
expand(const float &expand) | uicore::Rectx< float > | inline |
height() const | uicore::Rectx< float > | inline |
is_inside(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
is_overlapped(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
left | uicore::Rectx< float > | |
ltrb(float left, float top, float right, float bottom) | uicore::Rectx< float > | inlinestatic |
normalize() | uicore::Rectx< float > | inline |
operator!=(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
operator*(const float &s) const | uicore::Rectx< float > | inline |
operator*=(const float &s) | uicore::Rectx< float > | inline |
operator==(const Rectx< float > &r) const | uicore::Rectx< float > | inline |
overlap(const Rectx< float > &rect) | uicore::Rectx< float > | inline |
position() const | uicore::Rectx< float > | inline |
Rectf() | uicore::Rectf | inline |
Rectf(const Sizex< int > &s) | uicore::Rectf | inline |
Rectf(const Sizex< float > &s) | uicore::Rectf | inline |
Rectf(float new_left, float new_top, float new_right, float new_bottom) | uicore::Rectf | inline |
Rectf(const Pointx< float > &p, const Sizex< float > &size) | uicore::Rectf | inline |
Rectf(const Rectx< int > &rect) | uicore::Rectf | inline |
Rectf(const Rectx< float > &rect) | uicore::Rectf | inline |
Rectf(const Rectx< double > &rect) | uicore::Rectf | inline |
Rectf(float new_left, float new_top, const Sizex< float > &size) | uicore::Rectf | inline |
Rectx() | uicore::Rectx< float > | inline |
Rectx(const Sizex< float > &s) | uicore::Rectx< float > | inline |
Rectx(float new_left, float new_top, float new_right, float new_bottom) | uicore::Rectx< float > | inline |
Rectx(const Pointx< float > &p, const Sizex< float > &size) | uicore::Rectx< float > | inline |
Rectx(float new_left, float new_top, const Sizex< float > &size) | uicore::Rectx< float > | inline |
Rectx(const Rectx< int > &rect) | uicore::Rectx< float > | |
Rectx(const Rectx< float > &rect) | uicore::Rectx< float > | |
Rectx(const Rectx< double > &rect) | uicore::Rectx< float > | |
right | uicore::Rectx< float > | |
rot_bounds(const Vec2< float > &hotspot, float angle) const | uicore::Rectx< float > | |
rot_bounds(Origin origin, float x, float y, float angle) const | uicore::Rectx< float > | |
set_height(float height) | uicore::Rectx< float > | inline |
set_position(const Vec2< float > &p) | uicore::Rectx< float > | inline |
set_size(const Sizex< float > &size) | uicore::Rectx< float > | inline |
set_width(float width) | uicore::Rectx< float > | inline |
shrink(const float &new_left, const float &new_top, const float &new_right, const float &new_bottom) | uicore::Rectx< float > | inline |
shrink(const float &left_right, const float &top_bottom) | uicore::Rectx< float > | inline |
shrink(const float &shrink) | uicore::Rectx< float > | inline |
size() const | uicore::Rectx< float > | inline |
top | uicore::Rectx< float > | |
top_left() const | uicore::Rectx< float > | inline |
top_right() const | uicore::Rectx< float > | inline |
translate(const Vec2< float > &p) | uicore::Rectx< float > | inline |
translate(const Sizex< float > &p) | uicore::Rectx< float > | inline |
translate(const Rectx< float > &p) | uicore::Rectx< float > | inline |
translate(float x, float y) | uicore::Rectx< float > | inline |
wh(float width, float height) | uicore::Rectx< float > | inlinestatic |
wh(const Sizex< float > &size) | uicore::Rectx< float > | inlinestatic |
width() const | uicore::Rectx< float > | inline |
x() const | uicore::Rectx< float > | inline |
xywh(float x, float y, float width, float height) | uicore::Rectx< float > | inlinestatic |
xywh(const Pointx< float > &pos, const Sizex< float > &size) | uicore::Rectx< float > | inlinestatic |
y() const | uicore::Rectx< float > | inline |