This is the complete list of members for uicore::Rectd, including all inherited members.
apply_alignment(Origin origin, double x, double y) | uicore::Rectx< double > | inline |
bottom | uicore::Rectx< double > | |
bottom_left() const | uicore::Rectx< double > | inline |
bottom_right() const | uicore::Rectx< double > | inline |
bounding_rect(const Rectx< double > &rect) | uicore::Rectx< double > | inline |
center() const | uicore::Rectx< double > | inline |
clip(const Rectx< double > &cr) | uicore::Rectx< double > | inline |
contains(const Vec2< double > &p) const | uicore::Rectx< double > | inline |
expand(const double &expand_left, const double &expand_top, const double &expand_right, const double &expand_bottom) | uicore::Rectx< double > | inline |
expand(const double &left_and_right, const double &top_and_bottom) | uicore::Rectx< double > | inline |
expand(const double &expand) | uicore::Rectx< double > | inline |
height() const | uicore::Rectx< double > | inline |
is_inside(const Rectx< double > &r) const | uicore::Rectx< double > | inline |
is_overlapped(const Rectx< double > &r) const | uicore::Rectx< double > | inline |
left | uicore::Rectx< double > | |
ltrb(double left, double top, double right, double bottom) | uicore::Rectx< double > | inlinestatic |
normalize() | uicore::Rectx< double > | inline |
operator!=(const Rectx< double > &r) const | uicore::Rectx< double > | inline |
operator*(const double &s) const | uicore::Rectx< double > | inline |
operator*=(const double &s) | uicore::Rectx< double > | inline |
operator==(const Rectx< double > &r) const | uicore::Rectx< double > | inline |
overlap(const Rectx< double > &rect) | uicore::Rectx< double > | inline |
position() const | uicore::Rectx< double > | inline |
Rectd() | uicore::Rectd | inline |
Rectd(const Sizex< int > &s) | uicore::Rectd | inline |
Rectd(const Sizex< float > &s) | uicore::Rectd | inline |
Rectd(const Sizex< double > &s) | uicore::Rectd | inline |
Rectd(double new_left, double new_top, double new_right, double new_bottom) | uicore::Rectd | inline |
Rectd(const Pointx< double > &p, const Sizex< double > &size) | uicore::Rectd | inline |
Rectd(const Rectx< int > &rect) | uicore::Rectd | inline |
Rectd(const Rectx< float > &rect) | uicore::Rectd | inline |
Rectd(const Rectx< double > &rect) | uicore::Rectd | inline |
Rectd(double new_left, double new_top, const Sizex< double > &size) | uicore::Rectd | inline |
Rectx() | uicore::Rectx< double > | inline |
Rectx(const Sizex< double > &s) | uicore::Rectx< double > | inline |
Rectx(double new_left, double new_top, double new_right, double new_bottom) | uicore::Rectx< double > | inline |
Rectx(const Pointx< double > &p, const Sizex< double > &size) | uicore::Rectx< double > | inline |
Rectx(double new_left, double new_top, const Sizex< double > &size) | uicore::Rectx< double > | inline |
Rectx(const Rectx< int > &rect) | uicore::Rectx< double > | |
Rectx(const Rectx< float > &rect) | uicore::Rectx< double > | |
Rectx(const Rectx< double > &rect) | uicore::Rectx< double > | |
right | uicore::Rectx< double > | |
rot_bounds(const Vec2< double > &hotspot, float angle) const | uicore::Rectx< double > | |
rot_bounds(Origin origin, double x, double y, float angle) const | uicore::Rectx< double > | |
set_height(double height) | uicore::Rectx< double > | inline |
set_position(const Vec2< double > &p) | uicore::Rectx< double > | inline |
set_size(const Sizex< double > &size) | uicore::Rectx< double > | inline |
set_width(double width) | uicore::Rectx< double > | inline |
shrink(const double &new_left, const double &new_top, const double &new_right, const double &new_bottom) | uicore::Rectx< double > | inline |
shrink(const double &left_right, const double &top_bottom) | uicore::Rectx< double > | inline |
shrink(const double &shrink) | uicore::Rectx< double > | inline |
size() const | uicore::Rectx< double > | inline |
top | uicore::Rectx< double > | |
top_left() const | uicore::Rectx< double > | inline |
top_right() const | uicore::Rectx< double > | inline |
translate(const Vec2< double > &p) | uicore::Rectx< double > | inline |
translate(const Sizex< double > &p) | uicore::Rectx< double > | inline |
translate(const Rectx< double > &p) | uicore::Rectx< double > | inline |
translate(double x, double y) | uicore::Rectx< double > | inline |
wh(double width, double height) | uicore::Rectx< double > | inlinestatic |
wh(const Sizex< double > &size) | uicore::Rectx< double > | inlinestatic |
width() const | uicore::Rectx< double > | inline |
x() const | uicore::Rectx< double > | inline |
xywh(double x, double y, double width, double height) | uicore::Rectx< double > | inlinestatic |
xywh(const Pointx< double > &pos, const Sizex< double > &size) | uicore::Rectx< double > | inlinestatic |
y() const | uicore::Rectx< double > | inline |