This is the complete list of members for uicore::Quadf, including all inherited members.
| apply_alignment(Origin origin, float x, float y) | uicore::Quadx< float > | |
| bounds() const | uicore::Quadx< float > | |
| center() const | uicore::Quadx< float > | |
| height() const | uicore::Quadx< float > | |
| is_inside(const Vec2< float > &point) const | uicore::Quadx< float > | |
| operator!=(const Quadx< float > &quad) const | uicore::Quadx< float > | inline |
| operator+(const Quadx< float > &quad) const | uicore::Quadx< float > | inline |
| operator+(const Vec2< float > &point) const | uicore::Quadx< float > | inline |
| operator+=(const Quadx< float > &quad) | uicore::Quadx< float > | inline |
| operator+=(const Vec2< float > &point) | uicore::Quadx< float > | inline |
| operator-(const Quadx< float > &quad) const | uicore::Quadx< float > | inline |
| operator-(const Vec2< float > &point) const | uicore::Quadx< float > | inline |
| operator-=(const Quadx< float > &quad) | uicore::Quadx< float > | inline |
| operator-=(const Vec2< float > &point) | uicore::Quadx< float > | inline |
| operator==(const Quadx< float > &quad) const | uicore::Quadx< float > | inline |
| p | uicore::Quadx< float > | |
| q | uicore::Quadx< float > | |
| Quadf() | uicore::Quadf | inline |
| Quadf(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s) | uicore::Quadf | inline |
| Quadf(const Rectf &rect) | uicore::Quadf | inline |
| Quadf(const Quadx< float > &quad) | uicore::Quadf | inline |
| Quadx() | uicore::Quadx< float > | inline |
| Quadx(const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s) | uicore::Quadx< float > | inline |
| Quadx(const Rectx< float > &rect) | uicore::Quadx< float > | inline |
| Quadx(const Quadx< float > &quad) | uicore::Quadx< float > | inline |
| r | uicore::Quadx< float > | |
| rotate(const Vec2< float > &hotspot, float angle) | uicore::Quadx< float > | |
| s | uicore::Quadx< float > | |
| scale(float sx, float sy) | uicore::Quadx< float > | |
| scale(const Vec2< float > &hotspot, float sx, float sy) | uicore::Quadx< float > | |
| size() const | uicore::Quadx< float > | inline |
| width() const | uicore::Quadx< float > |