This is the complete list of members for uicore::Quadd, including all inherited members.
apply_alignment(Origin origin, double x, double y) | uicore::Quadx< double > | |
bounds() const | uicore::Quadx< double > | |
center() const | uicore::Quadx< double > | |
height() const | uicore::Quadx< double > | |
is_inside(const Vec2< double > &point) const | uicore::Quadx< double > | |
operator!=(const Quadx< double > &quad) const | uicore::Quadx< double > | inline |
operator+(const Quadx< double > &quad) const | uicore::Quadx< double > | inline |
operator+(const Vec2< double > &point) const | uicore::Quadx< double > | inline |
operator+=(const Quadx< double > &quad) | uicore::Quadx< double > | inline |
operator+=(const Vec2< double > &point) | uicore::Quadx< double > | inline |
operator-(const Quadx< double > &quad) const | uicore::Quadx< double > | inline |
operator-(const Vec2< double > &point) const | uicore::Quadx< double > | inline |
operator-=(const Quadx< double > &quad) | uicore::Quadx< double > | inline |
operator-=(const Vec2< double > &point) | uicore::Quadx< double > | inline |
operator==(const Quadx< double > &quad) const | uicore::Quadx< double > | inline |
p | uicore::Quadx< double > | |
q | uicore::Quadx< double > | |
Quadd() | uicore::Quadd | inline |
Quadd(const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s) | uicore::Quadd | inline |
Quadd(const Rectd &rect) | uicore::Quadd | inline |
Quadd(const Quadx< double > &quad) | uicore::Quadd | inline |
Quadx() | uicore::Quadx< double > | inline |
Quadx(const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s) | uicore::Quadx< double > | inline |
Quadx(const Rectx< double > &rect) | uicore::Quadx< double > | inline |
Quadx(const Quadx< double > &quad) | uicore::Quadx< double > | inline |
r | uicore::Quadx< double > | |
rotate(const Vec2< double > &hotspot, float angle) | uicore::Quadx< double > | |
s | uicore::Quadx< double > | |
scale(float sx, float sy) | uicore::Quadx< double > | |
scale(const Vec2< double > &hotspot, float sx, float sy) | uicore::Quadx< double > | |
size() const | uicore::Quadx< double > | inline |
width() const | uicore::Quadx< double > |