This is the complete list of members for uicore::Pointx< Type >, including all inherited members.
| angle(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
| angle_line(const Vec2< Type > &point) const | uicore::Vec2< Type > | |
| angle_normed(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
| calc_origin(Origin origin, const Sizex< Type > &size) | uicore::Vec2< Type > | static |
| datatype typedef | uicore::Vec2< Type > | |
| distance(const Vec2< Type > &vector) const | uicore::Vec2< Type > | |
| dot(const Vec2< Type > &vector_1, const Vec2< Type > &vector_2) | uicore::Vec2< Type > | inlinestatic |
| dot(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
| is_equal(const Vec2< Type > &first, const Vec2< Type > &second, Type epsilon) | uicore::Vec2< Type > | inlinestatic |
| is_equal(const Vec2< Type > &other, Type epsilon) const | uicore::Vec2< Type > | inline |
| length() const | uicore::Vec2< Type > | inline |
| length() const | uicore::Vec2< Type > | inline |
| length() const | uicore::Vec2< Type > | inline |
| normalize(const Vec2< Type > &vector) | uicore::Vec2< Type > | inlinestatic |
| normalize() | uicore::Vec2< Type > | inline |
| operator!=(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
| operator*=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
| operator*=(Type value) | uicore::Vec2< Type > | inline |
| operator+=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
| operator+=(Type value) | uicore::Vec2< Type > | inline |
| operator-() const | uicore::Vec2< Type > | inline |
| operator-=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
| operator-=(Type value) | uicore::Vec2< Type > | inline |
| operator/=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
| operator/=(Type value) | uicore::Vec2< Type > | inline |
| operator<(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
| operator=(const Vec2< Type > &vector) | uicore::Vec2< Type > | inline |
| operator==(const Vec2< Type > &vector) const | uicore::Vec2< Type > | inline |
| Pointx() | uicore::Pointx< Type > | inline |
| Pointx(Type x, Type y) | uicore::Pointx< Type > | inline |
| Pointx(const Pointx< Type > &p) | uicore::Pointx< Type > | inline |
| Pointx(const Vec2< Type > &p) | uicore::Pointx< Type > | inline |
| rotate(const Vec2< Type > &vector, const Vec2< Type > &hotspot, Type angle) | uicore::Vec2< Type > | static |
| rotate(const Vec2< Type > &hotspot, Type angle) | uicore::Vec2< Type > | |
| round(const Vec2< Type > &vector) | uicore::Vec2< Type > | static |
| round() | uicore::Vec2< Type > | |
| round_value(float value) const | uicore::Vec2< Type > | |
| Vec2() | uicore::Vec2< Type > | inline |
| Vec2(const Type &scalar) | uicore::Vec2< Type > | inlineexplicit |
| Vec2(const Vec3< Type > ©) | uicore::Vec2< Type > | inlineexplicit |
| Vec2(const Vec4< Type > ©) | uicore::Vec2< Type > | inlineexplicit |
| Vec2(const Type &p1, const Type &p2) | uicore::Vec2< Type > | inlineexplicit |
| Vec2(const Type *array_xy) | uicore::Vec2< Type > | inlineexplicit |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< float > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< double > ©) | uicore::Vec2< Type > | inline |
| Vec2(const Vec2< int > ©) | uicore::Vec2< Type > | inline |
| x | uicore::Vec2< Type > | |
| y | uicore::Vec2< Type > |