This is the complete list of members for uicore::Pointf, including all inherited members.
angle(const Vec2< float > &vector) const | uicore::Vec2< float > | |
angle_line(const Vec2< float > &point) const | uicore::Vec2< float > | |
angle_normed(const Vec2< float > &vector) const | uicore::Vec2< float > | |
calc_origin(Origin origin, const Sizex< float > &size) | uicore::Vec2< float > | static |
datatype typedef | uicore::Vec2< float > | |
distance(const Vec2< float > &vector) const | uicore::Vec2< float > | |
dot(const Vec2< float > &vector_1, const Vec2< float > &vector_2) | uicore::Vec2< float > | inlinestatic |
dot(const Vec2< float > &vector) const | uicore::Vec2< float > | inline |
is_equal(const Vec2< float > &first, const Vec2< float > &second, float epsilon) | uicore::Vec2< float > | inlinestatic |
is_equal(const Vec2< float > &other, float epsilon) const | uicore::Vec2< float > | inline |
length() const | uicore::Vec2< float > | |
normalize(const Vec2< float > &vector) | uicore::Vec2< float > | static |
normalize() | uicore::Vec2< float > | |
operator!=(const Vec2< float > &vector) const | uicore::Vec2< float > | inline |
operator*=(const Vec2< float > &vector) | uicore::Vec2< float > | inline |
operator*=(float value) | uicore::Vec2< float > | inline |
operator+=(const Vec2< float > &vector) | uicore::Vec2< float > | inline |
operator+=(float value) | uicore::Vec2< float > | inline |
operator-() const | uicore::Vec2< float > | inline |
operator-=(const Vec2< float > &vector) | uicore::Vec2< float > | inline |
operator-=(float value) | uicore::Vec2< float > | inline |
operator/=(const Vec2< float > &vector) | uicore::Vec2< float > | inline |
operator/=(float value) | uicore::Vec2< float > | inline |
operator<(const Vec2< float > &vector) const | uicore::Vec2< float > | inline |
operator=(const Vec2< float > &vector) | uicore::Vec2< float > | inline |
operator==(const Vec2< float > &vector) const | uicore::Vec2< float > | inline |
Pointf() | uicore::Pointf | inline |
Pointf(float x, float y) | uicore::Pointf | inline |
Pointf(const Pointx< float > &p) | uicore::Pointf | inline |
Pointf(const Vec2< float > &p) | uicore::Pointf | inline |
Pointx() | uicore::Pointx< float > | inline |
Pointx(float x, float y) | uicore::Pointx< float > | inline |
Pointx(const Pointx< float > &p) | uicore::Pointx< float > | inline |
Pointx(const Vec2< float > &p) | uicore::Pointx< float > | inline |
rotate(const Vec2< float > &vector, const Vec2< float > &hotspot, float angle) | uicore::Vec2< float > | static |
rotate(const Vec2< float > &hotspot, float angle) | uicore::Vec2< float > | |
round(const Vec2< float > &vector) | uicore::Vec2< float > | static |
round() | uicore::Vec2< float > | |
round_value(float value) const | uicore::Vec2< float > | |
Vec2() | uicore::Vec2< float > | inline |
Vec2(const float &scalar) | uicore::Vec2< float > | inlineexplicit |
Vec2(const Vec3< float > ©) | uicore::Vec2< float > | inlineexplicit |
Vec2(const Vec4< float > ©) | uicore::Vec2< float > | inlineexplicit |
Vec2(const float &p1, const float &p2) | uicore::Vec2< float > | inlineexplicit |
Vec2(const float *array_xy) | uicore::Vec2< float > | inlineexplicit |
Vec2(const Vec2< double > ©) | uicore::Vec2< float > | |
Vec2(const Vec2< float > ©) | uicore::Vec2< float > | |
Vec2(const Vec2< int > ©) | uicore::Vec2< float > | |
x | uicore::Vec2< float > | |
y | uicore::Vec2< float > |