uicore::Pointf Member List

This is the complete list of members for uicore::Pointf, including all inherited members.

angle(const Vec2< float > &vector) constuicore::Vec2< float >
angle_line(const Vec2< float > &point) constuicore::Vec2< float >
angle_normed(const Vec2< float > &vector) constuicore::Vec2< float >
calc_origin(Origin origin, const Sizex< float > &size)uicore::Vec2< float >static
datatype typedefuicore::Vec2< float >
distance(const Vec2< float > &vector) constuicore::Vec2< float >
dot(const Vec2< float > &vector_1, const Vec2< float > &vector_2)uicore::Vec2< float >inlinestatic
dot(const Vec2< float > &vector) constuicore::Vec2< float >inline
is_equal(const Vec2< float > &first, const Vec2< float > &second, float epsilon)uicore::Vec2< float >inlinestatic
is_equal(const Vec2< float > &other, float epsilon) constuicore::Vec2< float >inline
length() constuicore::Vec2< float >
normalize(const Vec2< float > &vector)uicore::Vec2< float >static
normalize()uicore::Vec2< float >
operator!=(const Vec2< float > &vector) constuicore::Vec2< float >inline
operator*=(const Vec2< float > &vector)uicore::Vec2< float >inline
operator*=(float value)uicore::Vec2< float >inline
operator+=(const Vec2< float > &vector)uicore::Vec2< float >inline
operator+=(float value)uicore::Vec2< float >inline
operator-() constuicore::Vec2< float >inline
operator-=(const Vec2< float > &vector)uicore::Vec2< float >inline
operator-=(float value)uicore::Vec2< float >inline
operator/=(const Vec2< float > &vector)uicore::Vec2< float >inline
operator/=(float value)uicore::Vec2< float >inline
operator<(const Vec2< float > &vector) constuicore::Vec2< float >inline
operator=(const Vec2< float > &vector)uicore::Vec2< float >inline
operator==(const Vec2< float > &vector) constuicore::Vec2< float >inline
Pointf()uicore::Pointfinline
Pointf(float x, float y)uicore::Pointfinline
Pointf(const Pointx< float > &p)uicore::Pointfinline
Pointf(const Vec2< float > &p)uicore::Pointfinline
Pointx()uicore::Pointx< float >inline
Pointx(float x, float y)uicore::Pointx< float >inline
Pointx(const Pointx< float > &p)uicore::Pointx< float >inline
Pointx(const Vec2< float > &p)uicore::Pointx< float >inline
rotate(const Vec2< float > &vector, const Vec2< float > &hotspot, float angle)uicore::Vec2< float >static
rotate(const Vec2< float > &hotspot, float angle)uicore::Vec2< float >
round(const Vec2< float > &vector)uicore::Vec2< float >static
round()uicore::Vec2< float >
round_value(float value) constuicore::Vec2< float >
Vec2()uicore::Vec2< float >inline
Vec2(const float &scalar)uicore::Vec2< float >inlineexplicit
Vec2(const Vec3< float > &copy)uicore::Vec2< float >inlineexplicit
Vec2(const Vec4< float > &copy)uicore::Vec2< float >inlineexplicit
Vec2(const float &p1, const float &p2)uicore::Vec2< float >inlineexplicit
Vec2(const float *array_xy)uicore::Vec2< float >inlineexplicit
Vec2(const Vec2< double > &copy)uicore::Vec2< float >
Vec2(const Vec2< float > &copy)uicore::Vec2< float >
Vec2(const Vec2< int > &copy)uicore::Vec2< float >
xuicore::Vec2< float >
yuicore::Vec2< float >