uicore::Point Member List

This is the complete list of members for uicore::Point, including all inherited members.

angle(const Vec2< int > &vector) constuicore::Vec2< int >
angle_line(const Vec2< int > &point) constuicore::Vec2< int >
angle_normed(const Vec2< int > &vector) constuicore::Vec2< int >
calc_origin(Origin origin, const Sizex< int > &size)uicore::Vec2< int >static
datatype typedefuicore::Vec2< int >
distance(const Vec2< int > &vector) constuicore::Vec2< int >
dot(const Vec2< int > &vector_1, const Vec2< int > &vector_2)uicore::Vec2< int >inlinestatic
dot(const Vec2< int > &vector) constuicore::Vec2< int >inline
is_equal(const Vec2< int > &first, const Vec2< int > &second, int epsilon)uicore::Vec2< int >inlinestatic
is_equal(const Vec2< int > &other, int epsilon) constuicore::Vec2< int >inline
length() constuicore::Vec2< int >
normalize(const Vec2< int > &vector)uicore::Vec2< int >static
normalize()uicore::Vec2< int >
operator!=(const Vec2< int > &vector) constuicore::Vec2< int >inline
operator*=(const Vec2< int > &vector)uicore::Vec2< int >inline
operator*=(int value)uicore::Vec2< int >inline
operator+=(const Vec2< int > &vector)uicore::Vec2< int >inline
operator+=(int value)uicore::Vec2< int >inline
operator-() constuicore::Vec2< int >inline
operator-=(const Vec2< int > &vector)uicore::Vec2< int >inline
operator-=(int value)uicore::Vec2< int >inline
operator/=(const Vec2< int > &vector)uicore::Vec2< int >inline
operator/=(int value)uicore::Vec2< int >inline
operator<(const Vec2< int > &vector) constuicore::Vec2< int >inline
operator=(const Vec2< int > &vector)uicore::Vec2< int >inline
operator==(const Vec2< int > &vector) constuicore::Vec2< int >inline
Point()uicore::Pointinline
Point(int x, int y)uicore::Pointinline
Point(const Pointx< int > &p)uicore::Pointinline
Point(const Vec2< int > &p)uicore::Pointinline
Pointx()uicore::Pointx< int >inline
Pointx(int x, int y)uicore::Pointx< int >inline
Pointx(const Pointx< int > &p)uicore::Pointx< int >inline
Pointx(const Vec2< int > &p)uicore::Pointx< int >inline
rotate(const Vec2< int > &vector, const Vec2< int > &hotspot, int angle)uicore::Vec2< int >static
rotate(const Vec2< int > &hotspot, int angle)uicore::Vec2< int >
round(const Vec2< int > &vector)uicore::Vec2< int >static
round()uicore::Vec2< int >
round_value(float value) constuicore::Vec2< int >
Vec2()uicore::Vec2< int >inline
Vec2(const int &scalar)uicore::Vec2< int >inlineexplicit
Vec2(const Vec3< int > &copy)uicore::Vec2< int >inlineexplicit
Vec2(const Vec4< int > &copy)uicore::Vec2< int >inlineexplicit
Vec2(const int &p1, const int &p2)uicore::Vec2< int >inlineexplicit
Vec2(const int *array_xy)uicore::Vec2< int >inlineexplicit
Vec2(const Vec2< double > &copy)uicore::Vec2< int >
Vec2(const Vec2< float > &copy)uicore::Vec2< int >
Vec2(const Vec2< int > &copy)uicore::Vec2< int >
xuicore::Vec2< int >
yuicore::Vec2< int >