This is the complete list of members for uicore::Point, including all inherited members.
angle(const Vec2< int > &vector) const | uicore::Vec2< int > | |
angle_line(const Vec2< int > &point) const | uicore::Vec2< int > | |
angle_normed(const Vec2< int > &vector) const | uicore::Vec2< int > | |
calc_origin(Origin origin, const Sizex< int > &size) | uicore::Vec2< int > | static |
datatype typedef | uicore::Vec2< int > | |
distance(const Vec2< int > &vector) const | uicore::Vec2< int > | |
dot(const Vec2< int > &vector_1, const Vec2< int > &vector_2) | uicore::Vec2< int > | inlinestatic |
dot(const Vec2< int > &vector) const | uicore::Vec2< int > | inline |
is_equal(const Vec2< int > &first, const Vec2< int > &second, int epsilon) | uicore::Vec2< int > | inlinestatic |
is_equal(const Vec2< int > &other, int epsilon) const | uicore::Vec2< int > | inline |
length() const | uicore::Vec2< int > | |
normalize(const Vec2< int > &vector) | uicore::Vec2< int > | static |
normalize() | uicore::Vec2< int > | |
operator!=(const Vec2< int > &vector) const | uicore::Vec2< int > | inline |
operator*=(const Vec2< int > &vector) | uicore::Vec2< int > | inline |
operator*=(int value) | uicore::Vec2< int > | inline |
operator+=(const Vec2< int > &vector) | uicore::Vec2< int > | inline |
operator+=(int value) | uicore::Vec2< int > | inline |
operator-() const | uicore::Vec2< int > | inline |
operator-=(const Vec2< int > &vector) | uicore::Vec2< int > | inline |
operator-=(int value) | uicore::Vec2< int > | inline |
operator/=(const Vec2< int > &vector) | uicore::Vec2< int > | inline |
operator/=(int value) | uicore::Vec2< int > | inline |
operator<(const Vec2< int > &vector) const | uicore::Vec2< int > | inline |
operator=(const Vec2< int > &vector) | uicore::Vec2< int > | inline |
operator==(const Vec2< int > &vector) const | uicore::Vec2< int > | inline |
Point() | uicore::Point | inline |
Point(int x, int y) | uicore::Point | inline |
Point(const Pointx< int > &p) | uicore::Point | inline |
Point(const Vec2< int > &p) | uicore::Point | inline |
Pointx() | uicore::Pointx< int > | inline |
Pointx(int x, int y) | uicore::Pointx< int > | inline |
Pointx(const Pointx< int > &p) | uicore::Pointx< int > | inline |
Pointx(const Vec2< int > &p) | uicore::Pointx< int > | inline |
rotate(const Vec2< int > &vector, const Vec2< int > &hotspot, int angle) | uicore::Vec2< int > | static |
rotate(const Vec2< int > &hotspot, int angle) | uicore::Vec2< int > | |
round(const Vec2< int > &vector) | uicore::Vec2< int > | static |
round() | uicore::Vec2< int > | |
round_value(float value) const | uicore::Vec2< int > | |
Vec2() | uicore::Vec2< int > | inline |
Vec2(const int &scalar) | uicore::Vec2< int > | inlineexplicit |
Vec2(const Vec3< int > ©) | uicore::Vec2< int > | inlineexplicit |
Vec2(const Vec4< int > ©) | uicore::Vec2< int > | inlineexplicit |
Vec2(const int &p1, const int &p2) | uicore::Vec2< int > | inlineexplicit |
Vec2(const int *array_xy) | uicore::Vec2< int > | inlineexplicit |
Vec2(const Vec2< double > ©) | uicore::Vec2< int > | |
Vec2(const Vec2< float > ©) | uicore::Vec2< int > | |
Vec2(const Vec2< int > ©) | uicore::Vec2< int > | |
x | uicore::Vec2< int > | |
y | uicore::Vec2< int > |